Markets are also important because a player can exchange their resource stockpiles to balance their economy. While this can be surprisingly efficient when trading with defeated players (especially in campaign scenarios), it is ill-advised when the player in question is still active, as they might notice and kill the Trade Carts. Trading can also be established with neutral and hostile players' Markets too, thus emulating the real life practice of smuggling, even though this does not actually harm the opponent's economy. Often, Trade Carts are lost because of this since the new route they choose is likely to be dangerous. If Trade Carts must travel through a wall, it is important to remember to keep the Gate open at all times to avoid losing Trade Carts, because when they reach a closed Gate, they will take another way to reach their destination even if the closed Gate is opened after a short time upon their arrival. It is also recommended to protect trade routes with military units or defensive structures. When trading with allies, is important to know which Markets are better defended to prevent losing trade units. The productivity increases with the distance, so it is always worth it to build Markets far away from other Markets even though the Trade Carts take longer to reach their destination. The farther away the target Market is, the more gold the Trade Carts return. The equation for gold received while trading with other Markets is quadratically proportional to the distance. Markets make an essential part on economy especially in team games as they provide an unlimited source of gold, accumulated through trading. This requirement can be enabled again in custom lobbies by turning off allied vision. Furthermore, before a recent patch which enabled allied vision to be the default setting for multiplayer games, building one resulted in the player automatically gaining vision of all allied players' Line of Sight. In summary, the Market is a rather important building, even though its importance may vary depending on the match. Finally, the Market is the place where trade-related technologies are researched to enhance these abilities, and building one also counts towards fulfilling the criteria to unlock the Castle Age. Markets have a number of roles, particularly in team games: they enable the tribute of resources, they allow gold to be used to trade for other resources, and they can collect gold via trade using Trade Carts, which is especially important in later stages of team games. The Market is an economic building in Age of Empires II that becomes available once the Feudal Age is reached and a Mill has been built. Enables you to see the line of sight of your allies. Required to send resources to other players. Used to buy and sell resources, trade with other players by land, and research trade technologies.
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